#online event: An Open-Source Observability Architecture for the Gaming Industry

Ημερομηνία/Ώρα
Date(s) - 09/04/2025
09:00 - 10:00

Κατηγορία(ες) Δεν υπάρχουν κατηγορίες


The gaming industry generates vast amounts of real-time data—from player interactions and in-game events to server performance and matchmaking analytics. Ensuring seamless gameplay, minimizing downtime, and optimizing player experience requires a robust observability strategy. But how can gaming companies achieve this efficiently and cost-effectively? The answer lies in open-source observability.

In this talk, we’ll explore:

  • The Unique Observability Challenges in Gaming – Handling massive, high-velocity data streams while maintaining low latency.
  • Key Components of an Open-Source Observability Stack – Leveraging technologies like OpenTelemetry, Prometheus, Grafana, and Apache Pinot for real-time monitoring and analytics.
  • Detecting and Resolving Issues in Real Time – How to track game performance, detect anomalies, and troubleshoot latency issues before they impact players.
  • Scaling Observability for Multiplayer and Cloud Gaming – Architectures that handle millions of concurrent players without breaking the bank.
  • The Future of AI-Driven Observability – How machine learning and vector search can enhance player experience through intelligent issue detection and automated insights.

From indie studios to AAA game publishers, observability is no longer optional—it’s a necessity. Join us as we break down an open-source observability architecture tailored for the gaming industry, ensuring games run smoothly, players stay engaged, and developers gain deep visibility into their systems.

Όλες οι εκδηλώσεις
Social Media Auto Publish Powered By : XYZScripts.com